Sabtu, 29 Desember 2012

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  • Sales Rank: #1183891 in Books
  • Published on: 1800
  • Binding: Paperback

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Jumat, 28 Desember 2012

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The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars

NOTE: If the book has a mention of a CD,please look for its contents in extras.springer.com�. The link is included in the copyright page of the book.

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to developing games that are more fun to play.

Game Maker allows games to be created using a simple drag-and-drop interface, so you don’t need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.

The authors include the creator of the Game Maker tool and a former professional game programmer, so you’ll glean understanding from their expertise. The book also includes supplementary materials (on Apress.com) containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.


  • Sales Rank: #293282 in Books
  • Brand: Brand: Apress
  • Published on: 2006-07-09
  • Released on: 2007-10-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .76" w x 7.00" l, 1.44 pounds
  • Binding: Paperback
  • 311 pages
Features
  • Used Book in Good Condition

Review

From the reviews:

"The desire to create computer games attracts many young people to computing. This book meets the needs of this group of readers and students very well. It is also a fine introduction to the making of computer games for the experienced software developer who always wondered how games were made. … There are excellent software development lessons that can be learned using this book … . the book provides a superb introduction to programming as well as to game construction." (Anthony J. Duben, ACM Computing Reviews, Vol. 49 (5), May, 2008)

About the Author
Jacob's career in the games industry spans fourteen years, but he has been programming games as an amateur and professional now for a quarter of a century. During this time he has worked on over a dozen published games for all the major console platforms, including as the lead programmer of the cult British game, Hogs of War. He has programmed, designed and project-managed titles for publishers like Gremlin, Infogrames, Atari, Disney and Konami and he truly knows the meaning of the word "crunch".
Somehow he also found time to study a Ph.D. in the psychology of learning and has a passion for most things that connect video games and learning (including a whole lot of research involving zombies: zombiedivision.co.uk). This passion also extends to teaching game development, which he practices in his position as Senior Lecturer in Game Development at Sheffield Hallam University in the UK.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Great Book, But Needs Updating To GameMaker:Studio
By pro_crustes
This book bears a notice, "Copyright 2006-2013," so I assume it came out in 2006, long before GameMaker:Studio's 2012 release. As such, it includes Game Maker 8 on its CD, and the text refers to that version. Which would be fine if the only differences were that GameMaker:Studio includes more features than Game Maker 8 did, but that's not the case. The "Sleep" and "Show High Score" actions no longer exist, but are used in the instructional games and text, nonetheless.

Now, "sleep" functions of one kind or another have probably been used by generations of programmers who needed their continuous-action, real-time games to present a certain pace or timing to the player. Alas, a lot of those programmers were writing single-threaded, sequential-execution code (you know: FOR X=0 TO 359 STEP 5, and so on). In our current era of event-driven, multi-threaded software, "sleep" functions tend simply to muck things up. What we used to do with sleep, we now do with timers (what Game Maker calls "alarms"). That's a big step forward, but it plays havoc with the learning process when the text you are working from expects you to add a "Sleep" action in the middle of a list of actions, and you don't have that action available, nor do you know how you would get around it with Alarms (since those aren't introduced for another 80 pages and, even then, they are used to invoke the "Show High Scores" action, which, again, no longer exists).

So, I hope the authors will update the book to match the current version of the product. That said, let me go on to say that I _really_ hope they will do so, as this is otherwise a very, very good book. If you already know how to program, but find the GM IDE baffling, the examples will help you calm down and get focused. If you already know how to program, but find the immense list of GM functions and the large variety of ways to do things daunting, the examples will help you calm down and feel secure. But, if you don't already know how to program, this book may frustrate you, unless you limit yourself to the GM8 product on the included CD. I wouldn't recommend doing that, however, as you will then be "learning" methods that are already obsolete and simply _will not work_ when you start using GameMaker:Studio.

Ignoring the technical details, the book's methodological approach to game programming is very enlightening. I've written, oh, maybe a billion ( 8-) ) lines of code for computer graphics applications of one kind or another. Gaming is something I'm new at, however, and I've only been doing object-oriented programming for about four years now. So, when one example showed how to animate a character on the screen so it smoothly moves from one position to the next by replacing it with an instance of a different object, having that object's position remain unchanged, but animating its graphic appearance to make it look like it was moving, then replacing it with an instance of the original object but in the new location, well... that was an "aha!" moment for me.

Overall, a fine book. I will definitely be buying the sequel soon. But, until it is updated to reflect the actions available in the current version of GameMaker:Studio, I have to say it should be used only by people who already know how to program basic event-driven code, and who at least know what multi-threading is.

0 of 0 people found the following review helpful.
Great to learn but needs to be updated
By Shaun
I bought this book already knowing about game maker and wanting to learn more. The book itself is well written and guides you through step by step to create 9 games each one progressively adding more depth and work to accomplish. It teaches you the basics and even at the end of each chapter tells you to tinker with the game you just made and see what you can add to it and gives some hints which I personally thought was pretty cool. The only downside is this book uses gamemaker 8 which is included on the cd but game maker is currently at the time of me writing studio 1.2. Some of the drag and drop functions needed for the book are no longer included such as the sleep function and the show highscore function. However this is to help make the games created with the software easier to distribute across multiple platforms I.E. Android, Apple, Etc. You can easily google and find workarounds to these problems and alot of the solutions are on the yoyogames website itself as well so its not to big of a problem but something that buyers need to know beforehand. So i would like to see the book updated to game maker studio but as mentioned before you can use workarounds which will help sharpen your skils even more. All in all this is a great book and a good starting point for learning how to use game maker and i would recommend it to anyone who is interested in game maker.

2 of 2 people found the following review helpful.
Good but outdated.
By mathGorilla
This book is quite good but it is based on an older version of Game Maker. It often instructs you to do things that are no longer possible like "Show Highscore" and "Sleep". So the three stars is based on the fact that it is outdated for Game Maker's newest version. But beyond that, it is a great tutorial for building games and introducing concepts gradually.

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Rabu, 19 Desember 2012

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Information Visualization, Third Edition: Perception for Design (Interactive Technologies), by Colin Ware

Most designers know that yellow text presented against a blue background reads clearly and easily, but how many can explain why, and what really are the best ways to help others and ourselves clearly see key patterns in a bunch of data? When we use software, access a website, or view business or scientific graphics, our understanding is greatly enhanced or impeded by the way the information is presented.

This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications--resulting in visualization of improved clarity, utility, and persuasiveness. The book offers practical guidelines that can be applied by anyone: interaction designers, graphic designers of all kinds (including web designers), data miners, and financial analysts.

  • Complete update of the recognized source in industry, research, and academic for applicable guidance on information visualizing.
  • Includes the latest research and state of the art information on multimedia presentation.
  • More than 160 explicit design guidelines based on vision science.
  • A new final chapter that explains the process of visual thinking and how visualizations help us to think about problems.
  • Packed with over 400 informative full color illustrations, which are key to understanding of the subject.

  • Sales Rank: #182786 in Books
  • Published on: 2012-06-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.30" w x 7.60" l, 3.20 pounds
  • Binding: Hardcover
  • 536 pages

Review

"Oh my God, the Bible just got better. There is no book that I rely on more in my work than Information Visualization: Perception for Design, and with this third edition Colin Ware has made it more indispensible and easier to apply than ever."--Stephen Few, Principal, Perceptual Edge

"Drawing on his background in both computer science and the psychology of perception, Ware (coastal and ocean mapping, U. of New Hampshire) has become a leader in three-dimensional visualization systems, such as ocean currents and the movement of whales. For this third edition of his reference on what the science of perception reveals about visualization, he has clarified the design implications of research in perception, and increased the emphasis on the process of visual thinking. The topics include foundations for an applied science of data visualization, color, static and moving pictures, visual objects and data objects, and interacting with visualization."--Reference and Research Book News, August 2012, page 7

From the Back Cover

Information Visualization: Perception for Designis a comprehensive guide to what the science of human perception tells us about how we should display information.

The human brain is a super-computer for finding patterns in information. Our understanding of visual data and visual information is greatly enhanced or impeded by the way information is presented. It is essential that visual data be designed in such a way that key information and important patterns will stand out. It is only by understanding how perception works that the best visualizations can be created.

Colin Ware outlines the key principles for a wide range of applications and designs, providing designers with the tools to create visualizations of improved clarity, utility and persuasiveness. The book continues to be the key resource for practical design guidelines, based on perception, which can be applied by practitioners, students and researchers alike.

About the Author
The author takes the "visual" in visualization very seriously. Colin Ware has advanced degrees in both computer science (MMath, Waterloo) and the psychology of perception (Ph.D., Toronto). He has published over a hundred articles in scientific and technical journals and at leading conferences, many of which relate to the use of color, texture, motion, and 3D in information visualization. In addition to his research, Professor Ware also builds useful visualization software systems. He has been involved in developing 3D interactive visualization systems for ocean mapping for over twelve years, and he directed the development of the NestedVision3D system for visualizing very large networks of information. Both of these projects led to commercial spin-offs. Professor. Ware recently moved from the University of New Brunswick in Canada to direct the Data Visualization Research Laboratory at the University of New Hampshire.

Most helpful customer reviews

15 of 15 people found the following review helpful.
Information graphics meet cognitive psychology
By Alberto Cairo Touriqo
I read the 2nd ed. of this book, years and years ago. I remember that it was a life-changing experience. Having worked in information graphics and visualization in newspapers and magazines, Ware's thoughts made a lot of things suddenly make sense. If you work in this area and wish to have a more scientifically-grounded approach to it, this is a good place to start.

12 of 12 people found the following review helpful.
Authoritative Reference for Understanding "Design Perception"
By CMOS
This book does not mess around. If you truly want to understand why human beings see things the way they do in the world of design (including areas like universal signage, graphic arts, and infographics), and are willing to put in the time to read the science presented in this book, you will be rewarded with a level of understanding that probably fewer than 5% of all marketers and graphic designers possess. This is not a fluff book; it's as much academic as it is instructional in terms of design concepts (things to do, things to avoid, etc). It will require concentration and a quiet place to absorb what's being taught. If you want a book on how to make frilly Illustrator Symbols, this is not that book -- there are dozens of others for that purpose.

This book teaches you the most important thing about design and symbology; it explains *why* certain types of designs resonate with most people, and why others don't... basically giving you a window into the human brain and the eye-brain perception system. If you really want to learn something and not just how and when to press a few buttons, this is a book that does not have any peers as far as I can tell. Note: I'm not a scientist or someone who works in academia so that is not a requirement to understand the book, but as I said it does require concentration.

0 of 4 people found the following review helpful.
One Star
By Juanita
Waaaaay more technical than I was expecting.
Anyone want to buy it off me?! :)

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Minggu, 16 Desember 2012

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Wiring 1-2-3 (Home Depot ... 1-2-3), by Home Depot Books

More than a million do-it-yourselfers tackle wiring projects yearly. * A comprehensive resource for homeowners of all skill levels * The most up-to-date information -- from replacing a switch to upgrading an older electrical system * 125 projects * More than 600 photographs * More than 30 illustrations * More than 150 tips

  • Sales Rank: #28408 in Books
  • Published on: 2001-01-15
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.00" h x .69" w x 8.25" l,
  • Binding: Hardcover
  • 192 pages

Most helpful customer reviews

99 of 99 people found the following review helpful.
Comparison of 3 home wiring books
By Atheen
...I found three books that seemed to have the information I needed: Wiring 1-2-3 by the people at Home Depot, The Complete Guide to Home Wiring by the Black and Decker people, and Wiring a House by Rex Cauldwell. Each is an excellent book with much to offer, but I definitely found that each had a slant that made it specialized in some way.
Of the three books, only the Cauldwell book was written in a person-to-person format. The author is a third generation electrician with years of experience, and as he says quite charmingly, "I have written this book from lifelong experience and knowledge--some of which has been passed down through each generation. However, there is no one within my family to pass the gauntlet to--no fourth generation to pick up the trade. Therefore, by reading this book you will become heir to my knowledge and experience. You, in effect, will become the fourth generation (p. 1)." His style is very much master of the craft to learning apprentice, explaining all facets of his field from how electricity is produced, how it is measured, what types of wires carry it to and into your home, and what tools one needs to do electrical work. He not only provides the information, he tells the reader the "whys" of what is, which I find helpful because it permits one to problem solve and trouble shoot more effectively. Particularly useful are those things that he tells the reader to avoid and what can happen when they aren't! The drawings are very helpful, particularly as they are clearer than photographs can be. Sometimes less is more in this regard. The schematic of the main floor of a house (pp. 22-23) which detailed how wiring is arranged for each room was quite helpful for my project, since it described what I should (and did) find in the walls when locating my power source and routing new wiring. I also found that the information on materials to select was helpful. I was able to go to the store and pick out just what I needed without any trouble at all.
While the Cauldwell book is a good one to read from cover to cover because of it's clear and thorough discussion of electrical wiring and its many helpful hints (which I did), it really did not help with my specific plans. It does cover some types of project, but I found that The Black and Decker book was more useful for my specific wiring goals. It's definitely a "how to do it" book with information on trouble shooting current wiring for potential problems (pp. 122-143), on code requirements (pp. 145-146), on how to calculate electrical loads and when to upgrade. It also includes simple repairs for the home owner, everything from checking which fuse controls which part of the house, to replacing plugs and repairing fluorescent lights. It also provides some advanced projects, like rewiring a kitchen or installing outdoor wiring. Of particular interest to my husband, the computer guru in our household, was the information on the home network wiring systems.
For my own project, I found the circuit maps for 26 common wiring layouts of greatest help. With the aid of this feature and the Cauldwell book, I was able to draw on paper the likely arrangement of the present wiring in my spare bedroom, and plan in the pathway to and from the projected new outlets. The diagrams on pages 155-167 also gave me a clearer idea of which wires connected to which specific sites on the receptacles, and what the pathway of the current would be. I was thrilled when I turned on the wall switch in the room, and the lighted crown molding actually came on, first try!
Wiring 1-2-3 is another group-effort type book like the Black and Decker. It'd made a splendid gift for the new home owner or prospective buyer. It provides the most extensive information on inspecting the home for electrical problems and providing measures for repairing them. The table of contents highlights almost every conceivable project, and each project has a list of materials, a skill scale that projects the level of difficulty to expect, and the amount of time that would be required by the experienced, the handy and the novice. It also makes some suggestions regarding the selection of a professional electrician for difficult projects, and does not urge the novice to go beyond their comfort level.
Although I didn't use the Home Depot book for actual planning and wiring, I found it was especially helpful with the messy stuff, things like drilling holes through the attic to route wires, the nitty-gritty of fishing for wires, and repairing the damage to walls where holes had to be made to route wires. In general these books are useful all round books.
I'd give all three books a 5, each for its own area of usefulness. If you're a person who likes to have a multi-perspective approach to your projects, then I'd recommend all three. Certainly the Home Depot book would be a very nice house warming gift.

0 of 0 people found the following review helpful.
Five Stars
By Thomas L. Strutt
gives me what I wanted

0 of 0 people found the following review helpful.
Good read
By Erik Johnson
A very basic but informative book.

See all 55 customer reviews...

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